#ifndef HILL_MESH
#include "Hill_Mesh.h"
#endif


/** the setter classes just copy pointers, not the entire array */
void Hill_Mesh::setVertices(GLfloat* verts)
{
	_vertices = verts;
}
void Hill_Mesh::setIndices(GLuint  *ind, int NUM_IND)
{
	_indices = ind;
	num_indices = NUM_IND;
}
void Hill_Mesh::setTexCoords(GLfloat* tex_coords)
{
	_tex_coords = tex_coords;
}